FoVR Project

WebXR Vinyl Collection Viewer

A browser-based spatial music browser for vinyl collections.

A WebXR experiment that turns a Discogs vinyl collection into an interactive 3D browsing experience with Spotify previews.

3D vinyl collection laid out in front of the user.
Type FoVR Labs
Status Prototype
Role Design, development and spatial web prototype

Overview

WebXR Vinyl Collection Viewer is a spatial web experiment that turns a vinyl collection into an interactive 3D browser. It connects to music collection data, lays records out in a 3D space and explores how browsing can feel more physical without requiring a native headset app.

The project is a good FoVR Labs fit because it stretches the studio beyond Quest and SteamVR. It shows that XR thinking can also live in the browser, across desktop, mobile and WebXR-capable devices.

Goals and objectives

Explore spatial browsing

Turn a personal media collection into a 3D interface that feels more tactile than a normal list or grid.

Connect real data to a 3D experience

Use APIs to pull collection and music preview data into an interactive visual environment.

Test browser-first XR

Show how spatial ideas can be prototyped on the web without needing every experiment to become a native app.

Key features

Discogs collection data

The prototype uses collection data to populate the experience with real records rather than static demo content.

Spotify previews

Music preview support adds another layer of feedback, helping the experience feel less like a model viewer and more like a media browser.

WebXR-ready interface

The experience is designed for browser-based spatial interaction, while still remaining accessible on standard screens.

Lightweight 3D environment

The interface keeps the scene minimal so the focus stays on browsing, selecting and previewing records.

Lab notes

This project sits in FoVR Labs because it is a useful example of spatial UI outside a headset-first game context.

It supports the broader FoVR story that immersive design is not just VR games. It can also be playful interfaces, browser experiments and new ways of making collections feel physical.