XR development services · Brisbane, Australia

Immersive technology built around real-world outcomes.

FoVR Interactive designs and develops virtual reality, mixed reality and spatial applications for organisations and audiences that need more than a flat screen. From early technical discovery through to production-ready builds, the focus is on useful interaction, clear delivery and experiences that work on real hardware.

What FoVR does

Specialist XR capability from concept to deployment.

Every project starts with the problem to solve. The technology follows from there.

XR Application Development

Custom virtual reality and mixed reality applications designed around the people, environment and outcome that matter to your project.

From interaction design and Unity development through testing, optimisation and deployment.

VR Training & Simulation

Hands-on training experiences for equipment, procedures, familiarisation, safety and spatial learning.

Turn complex processes into guided, repeatable experiences that people can learn by doing.

Mixed Reality Development

Passthrough, hand tracking and spatial interfaces that bring digital content into real environments.

Ideal for product demonstrations, guided workflows, training and new forms of spatial interaction.

XR Prototypes & Proofs of Concept

Focused prototypes that test an immersive idea before committing to a larger production build.

Validate the interaction, platform and user experience early so investment decisions are based on something tangible.

Immersive Products & Experiences

Interactive XR products, games and branded experiences built to be engaging, comfortable and intuitive to use.

FoVR can help shape the product concept, interaction model, technical approach and release path.

XR Consulting & Technical Discovery

Practical advice for organisations working out where XR fits, what platform to choose and how to approach delivery.

Useful for feasibility, scoping, platform selection, technical reviews and planning an XR roadmap.

Platforms & capability

Built for immersive platforms, not just desktop demos.

FoVR works across the real-time technology stack required to design, build and optimise interactive XR experiences.

Meta QuestUnitySteamVRMixed RealityHand TrackingPassthroughWebXRSpatial UIReal-time 3DC#

How projects move

A practical path from idea to working experience.

01

Discover

Clarify the problem, audience, environment, success criteria and platform constraints.

02

Prototype

Test the interaction and experience quickly on real hardware before over-investing in production.

03

Build

Develop the application, content and interaction flow with performance and usability in mind.

04

Validate & deploy

Test on-device, refine the experience and prepare the build for its intended deployment or store release.

XR development FAQ

Common questions before an XR project starts.

Clear answers to the questions organisations commonly need to resolve before deciding whether immersive technology is the right fit.

What kind of XR projects can FoVR Interactive build?

FoVR develops virtual reality, mixed reality and spatial applications including training experiences, equipment simulations, interactive products, Meta Quest applications, prototypes and experimental XR interfaces.

Does FoVR develop for Meta Quest?

Yes. Meta Quest is a core platform for FoVR, including standalone VR, mixed reality, passthrough and hand-tracked experiences. Other immersive platforms can be considered based on the project requirements.

Can we start with a prototype before commissioning a full XR application?

Yes. A focused prototype or proof of concept is often the best first step when the interaction, platform or business case still needs to be validated. The prototype can then inform the scope of a production build.

Can existing CAD or 3D models be used in a VR project?

Often, yes. Existing CAD and 3D assets can frequently be adapted for real-time XR, although they may need optimisation, material work, hierarchy changes or interaction preparation before they are suitable for standalone hardware.

Does FoVR work with organisations outside Brisbane?

Yes. FoVR Interactive is based in Brisbane, Queensland and can work remotely with organisations across Australia and on suitable international projects.

How does an XR project usually start?

The first step is a practical discovery conversation covering the problem, intended users, environment, hardware, content, timeline and desired outcome. From there FoVR can recommend a prototype, technical discovery phase or production approach.

Start with the problem

Have an XR project in mind?

Tell FoVR what you need people to learn, understand, experience or do. We can work out whether VR, mixed reality, a prototype or another approach makes sense from there.